Quinten van Leijenhorst

HCI Portfolio

Wearables

Research

When doing research on wearables, I discovered a fundraiser campaign for a product that I was very interested in.

This is the Motion Sonic by Sony, a piece of wearable technology specifically designed for musicians. This technology takes common musical effects like reverb, low- and hi-pass filters, vibrato, etc. and associates it with a gesture. The wearable then reads the gestures using a motion sensor inside of the wearable to add the effect to whatever instrument you’re playing. This product sadly never released to the public, but I would have loved to see how people would have interacted with it.

What I like most about this product is how natural and intuitive the gestures look for musicians. At the start of the video, you see the keyboard player getting a vibrato and pitch bend effect by wiggling his finger on the keys in much the same way a guitarist would get this effect without the use of this device. I would imagine musicians would very easily be able to incorporate this technology into their own playing because of how intuitive the gestures are.

https://www.indiegogo.com/projects/motion-sonic#/

Custom wearable concept for blind people

(picture)

When you think about it, blind people don't really have a reason to carry around a smartphone with a giant screen. Some time ago, I saw this video about how blind people use their phones using a screen reader, which does exactly what it sounds like, it reads the screen aloud to the user. This got me thinking about a more efficient way to do this and I thought "Why not convert all the visual information to auditory information and take the whole visual element out of the equation?".

Here are a few ways this wearable could be used by a blind person.

  1. Accept and decline calls by tapping or double-tapping the braille Y/N buttons on the side of the wearable
  2. Send and receive texts by using the microphone to convert speech into text (typing was never really an option anyways...)
  3. Ask questions to the built-in assistant and receive answers just like you would with Siri, Alexa, Google Assistant, etc.

Since the headset is bone-conducting it doesn't also impair the user's hearing, which is very important for staying aware of their surroundings.